AI Insights · Timothy · April 2024
Top 5 First Person Games on iOS in Ecuador for Q1 2024
Explore the performance metrics of the top five first person games on iOS in Ecuador during Q1 2024, including downloads, revenue, and active users.
During the first quarter of 2024, the top five first person games on iOS in Ecuador exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
Call of Duty®: Mobile from Activision Publishing, Inc. saw its weekly revenue peak at around $5.6K in the first week of January, followed by a decrease to $2.5K by late January. Revenue showed some recovery in February, reaching $5.1K in the first week. Weekly downloads started at 2.8K in early January, peaking at 3.5K in the second week before gradually declining to 2.3K by the end of March. Active users remained relatively stable, fluctuating between 19.9K and 21.1K.
Minecraft by Mojang had a consistent weekly revenue, starting at $911 and ending at $940 in the last week of March. Downloads showed a slight increase from 101 in the first week to 175 in mid-March, before dropping to 135 in the final week. Active users ranged from 18.8K to 20.6K, with a notable peak of 20.6K in late January.
Arena Breakout: Realistic FPS from Level Infinite demonstrated modest revenue fluctuations, starting at $400 in early January and varying between $191 and $537 throughout the quarter. Downloads saw an initial increase from 169 to 276 in late January, followed by a drop to 135 in mid-February, and ending at 206 in the last week of March. Active users showed minor variations, peaking at 1.6K in late March.
Call of Duty®: Warzone™ Mobile, also from Activision Publishing, Inc., had a strong launch in late March with 15.7K downloads in its first week, followed by 10.8K in the second week. Revenue started at $1.8K, slightly decreasing to $1.6K. Active users were robust, with 15K in the first week and 14.2K in the second.
Lastly, Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. showed stable revenue around $200 by the end of March. Downloads peaked at 554 in mid-March, with a consistent pattern around 400-500 in earlier weeks. Active users increased from 3.9K in early January to 4.7K in mid-March, showing solid engagement.
These insights, sourced from Sensor Tower, highlight the dynamic performance of top first person games on iOS in Ecuador. For more detailed analytics and trends, visit Sensor Tower.